Deadweight — Playable Demo (Vertical Slice)

A physics-based mining-shuttle roguelite. Pilot a quadcopter freelancer through a destructible asteroid cave, harpoon-tether loose cargo, and haul it back to the delivery platform. Every kilo you carry swings under your rotors — overload and you crash.

What's in the demo

  • One cave, one mission: deliver cargo to the station platform before your hull or fuel runs out.
  • Destructible terrain: shoot tiles to carve your own tunnels or reveal buried ore.
  • Harpoon-tether physics: fire, hook, swing, release. Cargo stays its own body — no teleport-to-ship.
  • Live HUD: fuel, hull, tonnage, and a debug overlay (F1) for the curious.

Platform

Web only — desktop browser. Mobile touch is not yet supported; the game will show a hint if your viewport drops below 1024×576.

Controls

Flight

InputAction
W /  Lift (climb)
S /  Down-thrust
A /  Strafe left (~28° tilt)
D /  Strafe right (~28° tilt)

Interaction

InputAction
Space Fire harpoon / detach cargo
Mouse move Aim cannon turret
Left-click (hold) Fire cannon

Debug & Diagnostics

InputAction
F1 Toggle debug overlay
F8 Reset performance harness
F9 Start / pause performance recording
F10 Export performance CSV

Tips

  • Fuel burns at idle. Hovering costs you — keep it brief.
  • Cargo swings. Accelerate gently, or the rope will yank you off-course.
  • Run out of fuel mid-air and the rotors die. Game over when the wreck comes to rest.
⚠️ This is a very early build. Rough edges, placeholder art, and missing features are all part of the ride. Every comment, bug report, and first impression is genuinely welcome — drop me a note.
Published 12 days ago
StatusPrototype
PlatformsHTML5
Authorsortho
GenreAction
AI DisclosureAI Assisted, Code

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